Too Human's Denis Dyack: games need to be shorter - Joystiq
Too Human's Denis Dyack: games need to be shorter - Joystiq
I think this was put poorly. Games need to be "long enough", not necessarily shorter in general.
Gears of War for example, felt 2-3 levels short. The campaign was fun, but the lack of proper story-telling and brevity somewhat kills it toward the end.
Resistance: Fall of Man felt too long...like they purposely dragged it out. It's almost as though the devs thought the story was more interesting than it really was. Even if the story was presented better, the mediocre gameplay didn't do much to keep attention. They probably could have cut a good 30% off the campaign and it would have been fine.
Balance should be achievable through testing. We'll see how the future's games work out.
I think this was put poorly. Games need to be "long enough", not necessarily shorter in general.
Gears of War for example, felt 2-3 levels short. The campaign was fun, but the lack of proper story-telling and brevity somewhat kills it toward the end.
Resistance: Fall of Man felt too long...like they purposely dragged it out. It's almost as though the devs thought the story was more interesting than it really was. Even if the story was presented better, the mediocre gameplay didn't do much to keep attention. They probably could have cut a good 30% off the campaign and it would have been fine.
Balance should be achievable through testing. We'll see how the future's games work out.
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