Thursday, February 28, 2008
Sunday, November 04, 2007
Xbox 360: Guitar Hero III Review
As expected, I've been sucked into the black hole that is playing Guitar Hero. Even though I knew it wouldn't take me long to beat, it really doesn't matter. Yet again, I foresee tackling the seemingly unbeatable achievements for 5-starring songs that are ready to send my hands into a cramped zombie state.There are changes this time around. As previously mentioned, it is obvious that some of the originals' rockin' feeling has been lost with the new developer. After completing the game though, I've found that those Harmonix nuances are easily forgotten. I've come to respect the higher detail on the characters and the more familiar track list.
Continue reading...
The new 360 wireless controller is awesome. Personally, I wouldn't care if it was wireless or not, but it is a huge improvement over the old Explorer guitars. My guitarist thanks them for making it more southpaw friendly. I even took the pocketbook hit and traded both my explorers in at a quarter of the cost just to buy another Les Paul style guitar. Unfortunately, Red Octane does not yet sell this guitar by itself; you actually have to buy ANOTHER combo pack to get a 2nd. I traded in Guitar Hero 3 in order to buy it again. Weird.
One thing that is notable is that the window of time that you can press a note is actually longer than the game's predecessors. But that's okay. There is a lot of "sweeps" so the purists can just shut up and take the forgiveness. You tell me that that increased window isn't a godsend for the DragonForce song on Expert. :)
The online play is an excellent addition as well. I don't see why Guitar Hero II couldn't include this. It did take several tries to finally get matched up with someone. Luck escaped me though; my first successful online match was against someone who choice DragonForce on Expert. Surprisingly, I won (70% to 47% or so), and even obtained the "Meet your maker" achievement. Did I play a programmer or something? There didn't seem to be any lag problems, and it went rather smoothly. High-fives to Neversoft on that one.
Lay any doubts to rest; this is still Guitar Hero, and it's still ready to absorb any gaming free time you might obtain. Put your foot up on the couch, tilt your rockin' Les Paul, and call up your hand massaging therapist.
Head Bangin' Pros:
*New Battle Mode
*Online Play
*Improved graphics
Booed off the stage:
*Iffy animations
*Spotty matchmaking
*Some menus aren't immediately clear
Resembles/Feels like:
DDR with a Fisher-Price My-First-Guitar, just like its predecessors (in the best way possible).
Rent or Buy: Definite Buy
Personal Appraisal: $99.99
MSRP: $99.99 (360 version with wireless guitar)
Other opinions:
8/10 @ cnet.com
8/10 @ gamespot
90/100 @ 1up.com
Labels: 360, guitar, Guitar Hero III, Les Paul, xbox 360
Thursday, July 05, 2007
Kotaku and Joystiq agree: Rock band...rocks!
As expected, Harmonix has apparently come through again with Rock Band. Kotaku reports that journalists and other media members crowded the demo room to don their pretend stage costumes. They even used the lame "11" joke inherent with these new music games. But if they had fun, who can mock them for anything?Joystiq effective sums up Rock band as, "Guitar Hero! Plus drums and a microphone!" For the most part, they didn't bring any new information that Kotaku hasn't already covered.
My only concern is how well the drumplay will work out. Both blogsites said it's better than expected, but as a person who played on acoustic and electronic kits, I'm going to continue to edge toward pessimism. I did the same with Guitar Hero, so we'll probably see a 180 degree shift in my opinion. LOL
Playing in real bands have been some of the best experiences in my life. If Hamonix can replicate that feeling in the living room, at a much cheaper price than real instruments, then they are guaranteed to have a hit with Rock Band.



