twitstamp.com

Friday, January 25, 2008

Making news out of minute sales differences

I'm getting tired of the gaming media making headlines about minor changes in sales statistics. Sometimes they compare a 100,000 or less difference when discussing millions of units sold. Whether it's the PS3, 360, or Wii, it's getting a bit out of hand. 5-10% or more may be numbers to be concerned with, but anything less is just market flux.

When it comes down to the wire, it is very realistic that we could see an even market. The Wii has captured the world, but we still question such over the long term. The DS has consistently had plenty of stellar games where the Wii cannot say as much. This could easily change, but it is too soon to say.

Prices on the more advanced consoles are coming down. One thing the 360 and PS3 can do is perform anything technical that the Wii can do. They are just a motion controller away (the PS3 will probably need a different controller form factor). The Wii can't do what the other consoles do, however. Once the more powerful, more feature-filled consoles are affordable to the masses...it's hard to imagine the Wii holding its top spot. However, don't consider that a proclamation that it will drop to the bottom. More than likely, they'll all stay evenly spaced unless a brunt of million-selling games ends up on one specific console.

Last time, the PS2 got most of the games, and plenty of exclusives. At its continually dropping price, it's no wonder why it came out on top. But in this generation, exclusivity is fading leaving many widely popular titles available on gamers' preferred platforms.

Seeing the market with these aspects in mind, I think the gaming media should ease up on the war. We've already lost a solid movie format because the media didn't concentrate on what made HD-DVD better, but rather Blu-ray's arbitrary maximum storage number. Rather than worrying about who sold a few more or few less units in a month or year, we should be correlating that information to specific game releases. Even better, we should be concentrating on what the console manufacturers will be doing to keep us entertained, not on meaningless short-term numbers.

Labels: , , , , , ,

Tuesday, November 20, 2007

Taking XBL for granted, PS3/Wii upgrades

I FINALLY received a working 120GB Xbox 360 hard drive yesterday, which only had 103GB available after included media, Xbox BC, and overhead. Talk about relief.

Quick recap: I bought a 360 Elite back in August, and ordered a transfer kit. It took 3 weeks to receive it from Microsoft. At that point, I found out that my 120GB Elite HDD was defective. 2 calls to Microsoft later, I returned the drive and they had it replaced in about a week. I'm not too happy about it, but at least I don't have to worry about storage space, and my room mate has my old hard drive.

Microsoft didn't charge me, but I'm barely putting them above Sony in the Customer service department. Nintendo still wins hands down in that aspect.

After my pool league, I came back and started the HDD transfer. It would take an hour and 30 minutes which seemed excessive. I decided this was a good time to blow the dust off the PS3 and Wii...and probably update them. They hadn't seen action (read: been turned on) in months.

Continue reading...


Both probably took about 15-20 minutes a piece. I don't remember an XBL upgrade EVER taking that long...and I certainly didn't have to weed through menus to get them done. I did notice that I didn't have to re-connect my PS3 controller via USB cable *applauds Sony for doing something right*. Still, the PS3 upgrade process is the slowest and most obnoxious of the three consoles. And no, I don't use wireless for ANYTHING.

I jumped on PSN to see if any new demos were worth playing. Almost all of the games I was interested in I had already played on the 360. I downloaded the TimeShift demo, and can honestly say that I didn't really notice much difference. Except for the 360 upscales it to 1080p and the PS3 does not. Besides that, the analog sticks on the SIXAXIS just don't work for me. Even with the sensitivity on low, it was difficult to control the protagonist. Aside from that, I started downloading Folklore but I lost interest and moved to the Wii.

I trudged through Nintendo's Wii Shopping channel and tried to find good VC games. Super Metroid was the only game I wanted. I thought $8 was a complete rip-off, especially with no additions to the game (like achievement challenges). I have the cart for this game, but no SNES...so that is even more aggravating. The game emulates like crap on most PC's, so I figured this was the best way to play it. It is, but the price is ridiculous.

I played my new VC prize for a few minutes and checked my 360. It was done so I immediately shut down the Wii and PS3, quickly cleaned up my new HDD, and played Kane and Lynch with DemolitionNinja.

Just before, we had an interesting conversation about why we haven't really played Metroid Prime 3. I'll save that for another post.

Reflecting back, it's easy to take XBL for granted. These experiences reminded me why I don't mind spending $5 a month. While the Wii Channels are great for...dare I say, "noobs,", it just can't keep up with seasoned media-surfers. The PSN's interface is very attractive, but would only be functional with true mouse support. Even if it had that, it still takes much longer to look through a list of available demos than it does on XBL.

XBL may not be as gaudy as PSN or "cute" as Wii Channels, but it's fast and efficient. Plenty more media is surfable in a short time on XBL compared to the much slower, and clucky-interfaced PSN and Wii Channels. And as far as online content goes, XBL wins by a landslide.

Labels: , , , , , ,

Monday, August 20, 2007

Wii gets defended as "Next Gen". Why?

Gameindustry.biz covered a GCDC speech about how the Wii still being "Next Generation" without the graphics.

While I can agree with some of the points presented, I still feel that the Wii fails to invigorate experienced gamers. The Wii's purpose is proving to be fulfilled; new gamers are being spawned continuously by the allure of "new and simple" that the Wii provides. I'll be quick to admit that it's awesome that anyone can come over and instantly share a gaming experience, even if they aren't gamers.

But isn't the idea behind a term such as "next generation" supposed to imply forward movement with games? The problem with the current Wii library is that most games are failing to show forward movement; they are just games with forced-in "waggle controls". This might be fine for those who know nothing of gaming, but those of us who scour gaming news expect a bit more. We can only hope this changes.

I try to imagine the turning point scene in "The Darkness" on the Wii. The graphics would be limited and the facial expression would be very lacking. The lighting would be unrealistic, and many moments wouldn't have the full effect. That kind of story-telling is really best presented with characters are realistic as possible.

One thing I've noticed, is that as we get better graphics, gaming charcters are easier to get attached to. Stepping back and looking at Cloud, Tifa, and Aeris on the PS1 just doesn't have the same effect as it did ten years ago. We expect more in the graphical department whether Wii-heads think so or not.

Not to say that there weren't some great games last generation that worked through the limitations greatly. Indigo Prophecy, God of War, Ninja Gaiden, Halo 2, and Resident Evil 4 were stellar examples. But even comparing RE4 to the RE5 trailer...the new game looks to be twice as intense. Improved graphics, physics, and AI are going to bring that intensity. I have yet to feel "intense" on a Wii game.

Don't get me wrong, the Wii is great machine, and the medium itself is not a failure. But after all I've said about how much I abhor the PS3, we are starting to the play the PS3 more than the Wii. Not by a lot, but the Wii is becoming that cardgame we pull out when friends come over for drinks.

Isn't gaming supposed to be more than that?

Labels: , ,

Thursday, February 08, 2007

NintendoWiiFanboy has me pumped for Sonic

After the disappointing 360 demo of the latest Sonic game, it looks like Sega will make amends with the Wii version.

According to SonicStadium.com, the graphics are good and the difficulty is "unique". The motion controls sound interesting on paper (e.g. flicking the remote to attack enemies) and the addition of quirky minigames are always welcome (think Mario 64 DS).

The rail-system and motion control should make for a good combination to return Sonic to his former glory (of still chasing Mario *snicker*). I can't wait to get my hands on this one. Isn't it ironic that Sonic will make his best performance on his former enemy's console?

Labels: ,

Tuesday, January 30, 2007

Year for 360 gaming


We just returned from our local Gamestop with lists of upcoming console titles through October.

The Xbox 360 list takes 1.4 pages, the PS3 list about 0.75 pages, and the Wii list about 0.4 pages. Perusing the list, I'm finding over a dozen games that catch my interest, although some are multiplatform (but I'm finding the 360 is the way to go, so it doesn't matter). Three games for each the Wii and PS3 catch my attention.

Continue reading...


Wii:
  • 02/20/2007: Sonic and the Secret Rings
  • 03/13/2007: Prince of Persia
  • 04/23/2007: Mortal Kombat: Armageddon (I don't want to purchase this for PS2 or Xbox)

PS3:

  • 06/01/2007: Heavenly Sword
  • 06/26/2007: Ninja Gaiden Sigma
  • 09/03/2007: Unreal Tournament 3

Xbox
360:

  • 02/27/2007: Bullet Witch
  • 03/13/2007: Call of Duty 3 Gold*
  • 03/27/2007: Guitar Hero 2 w/ Guitar (more songs than PS2 version)
  • 04/02/2007: Army of Two*
  • 04/02/2007: Assassin's Creed*
  • 05/01/2007: The Darkness*
  • 05/01/2007: Burnout 5*
  • 05/01/2007: Tenchu Z
  • 05/22/2007: Mass Effect
  • 06/01/2007: Bioshock
  • 06/01/2007: Half-Life 2*
  • 06/01/2007: Too Human
  • 06/19/2007: Kane & Lynch: Dead Men*
  • 09/03/2007: Lost Odyssey
  • 09/04/2007: Dark Sector*
  • 10/01/2007: Timeshift 360*
  • 11/01/2007: Halo 3

*These titles will also be available for the PS3


While Wii Sports alone is enough to support the console for months, it will be at least 6 months before anything worth buying appears (exclusively) for the PS3. I can only give doubt toward Sony and Nintendo's game sales performance this year; there just isn't enough exciting games coming out. Where the hell is my Metroid Prime 3 or Super Mario Galaxy? What about a Final Fantasy to save the PS3's lackluster lineup? Then again, the Wii's hypetrain has obtained a behemoth size that Sony could only dream of.

I love the Wii, but there just isn't any games for it. The PS3 sections seem empty as well. At the end of the year, the 360 selection will dwarf the others. This implies that the Xbox 360 may as well replace the PS2 in game selection for this generation. Wii can only hope that 3rd party developers/publishers kick in and provide continued fun to rival and surpass that of Wii Sports.

It's becoming increasingly difficult to see the PS3 in a positive light. Developers aren't happy, customers aren't happy, and Sony's profits aren't happy. With no games to justify the 2 ton price tag, we can only wonder how Sony will manage to climb out of the hole they continue to make deeper.

Labels: , , , , ,

Thursday, June 06, 1996

My Wii

Ah, the cute little Wii between the behemoth "power" consoles.

I really enjoy the Wii, even though it seems I spent $300 (2 controllers) just to play Wii Sports. After about a month of that, I'm a bit tired of the system, and I'm dying for Metroid. Hurry up, Nintendo.

Accessories:
Wii Remote (4)
Psyclone Component Cables

Wii have:
Sonic the Hedgehog and the Secret Rings
Tiger Woods 2007
Warioware: Smooth Moves
Wii Sports
Super Swing Golf traded
Wii Play

Wii want:
Metroid Prime 3: Corruption
Resident Evil 4
Super Mario Galaxy

Updated 4/19/2007

Labels: , ,