Catchup Quickie: Heavenly Sword gets mocked
Itagaki seems to think that smack-talking is easily done towards the PS3's hyped anti-platformer beat-em-up game. While I think the Heavenly Sword demo wasn't anything to get excited about, I disagree about his opinion on the timed action-sequences. They are the better part of the game...while the fighting part is empty without jumping.
If the last Mortal Kombat learned anything, it's that jumping is essential to any kind of fighting game. Aerial combat is what keeps the action fantastic!
If the last Mortal Kombat learned anything, it's that jumping is essential to any kind of fighting game. Aerial combat is what keeps the action fantastic!
0 Comments:
Post a Comment
<< Home