Tuesday, November 21, 2006

Dare I say, "The PS3 got 'double-pwned'."

PS3s. Wiis. All sold-out. The biggest selling console last weekend was: the Xbox 360.

That was...unexpected. Then again...the 360 was the only easy-to-buy console last weekend. My local Wal-mart still had several Core packs...but who the hell wants those (oh...I need to buy one for Squeaky).

It looks like our Lead Developer's cousin at EA was spot on by saying the PS3 is a PITA to develop for all around.

"That's BIASED" attacks are imminent. As far as this developer is concerned, the PS3 doesn't beat out the 360 at anything, even power. Reasons include SPE-programming difficulties, a less graphics processor, and less memory.

And this quote is something I have been saying for a long time:

The PS3 versions will be ports of the 360 versions. (The opposite was true for XBOX 1 vs. PS2).

Yeah...the original Xbox should have destroyed the PS2 graphically. But developers/publishers could only afford shoddy ports that didn't run well. Halo 2 is a good example of a game that could never run on the PS2. It's too bad we didn't see similar efforts on other titles at the time.

This time...the PS3 gets the shoddy-running ports.

And I also said that .NET will make the development difference.

Timing has also caused all next-gen middleware developers to make XBOX 360 their primary platform, and they will ‘add ps3 support’ as needed. This support will probably be inferior to the XBOX 360’s due to manpower and more importantly, demand. It’s this catch-22 now that will continue to drive the 360 forward and hold PS3 back.

My question is this: Since the 360 is easier to develop for, will we see greater effort towards AI, graphics, and online play with the extra time provided by solid development tools? And since the PS3 "gets the ports", won't those things bleed over anyway?


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